![]() You might find this setup plays more naturally if you're not a fan of dual stick FPS controls - and, while this setup does not feel exactly the same as it did on Wii, the available tuning options enable you to dial in your preferred camera turn speed and sensitivity, far beyond the range of options available on the Wii originally. You can aim anywhere on-screen at any time, and to turn, you simply aim toward the edges of the screen. You move with LS - and all aiming and turning is controlled via an on-screen gyro-controlled cursor. This control scheme is an approximation of the Wii's IR 'bounding box' control scheme, originally seen in the Metroid Prime Trilogy Wii ports. This option lets you adjust the sensitivity of that flick motion. Spring Ball Sensitivity - Once you've obtained a certain powerup, you can jump in morph ball form by flicking your controller upward. Invert X/Y Axis - Flip the right stick horizontal or vertical turning, if that's your thing. Using these, you can adjust the stick or gyro sensitivity for free aim while locked-on. Stick aim / Gyro aim X/Y sensitivity - If you've activated the Lock-on Free Aim option, these options will become available. You can choose to control your reticle with Gyro, Stick, or Both - or you can keep this option disabled if you'd rather. Think GTA 4 style, where you could lock on to an enemy, but flick the stick just slightly upward for a headshot if you had the skill for it. This allows you to target specific areas of an enemy, like their weak points, or to account for an enemy's movement while firing - or to even fire on an adjacent enemy without breaking your lock-on. That said, this option allows you to move your targeting reticle anywhere on-screen that you'd like, while the camera remains locked-on to an enemy. When you're locked-on to an enemy, your targeting reticle is locked on, too - dead center in the middle of the screen, as you'd expect lock-on to function. Lock-on Free Aim - This option is cool as hell. Camera Gyro X/Y sensitivity - Adjust the sensitivity of motion controls for camera control (ie, when not locked-on). Camera Stick X/Y sensitivity - Adjust the sensitivity of right stick camera control. Invaluable if you're used to gyro in other handheld, console, or PC shooters. This is how you add Gyro control to the dual stick control setup. ![]() That said, this setup does have an impressive array of tuning options: Camera - Choose between 'Stick only' and 'Stick + Gyro'. This isn't a twitch shooter - you'll be doing a lot of locking on - so don't feel beholden to this setup. ![]() but also, the first time the Prime series has ever controlled in this way, if you can believe it. The 'default' control scheme, and the one you're likely to be the most familiar with. If you're referring to hlhbk 's amazing thread, that's an install guide for Primehack, which itself is a fork of Dolphin meant specifically to run the Metroid Prime games with tweaks and hacks that modify the internal control handling of the games extensively in order to enable easy, plug-and-play, native-feeling mouse and keyboard. Still gonna play on Switch first tho, haha. If a solid M/KB emulator solution or setup process appears for this game someday. This is the one I'll be able to play at 144hz+! Which was sadly impossible with Prime on Dolphin or any version of Primehack. That's the main reason I want a Primehack-like solution for this game. This new version has some really cool advantages though - the new geometry and lighting, the internal gyro handling (which could be leveraged to allow for 100% perfect, native-feeling mouse control), and the BIG one for me - potential to support something that Primehack never could, due to technological limitations. if you're after 'perfect controls' specifically. I personally believe that Primehack is still the definitive way to play the Prime games. ![]() We're starting from scratch with this version :p Click to shrink.If you're referring to hlhbk 's amazing thread, that's an install guide for Primehack, which itself is a fork of Dolphin meant specifically to run the Metroid Prime games with tweaks and hacks that modify the internal control handling of the games extensively in order to enable easy, plug-and-play, native-feeling mouse and keyboard. ![]()
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